If you can't help me, I dont think anyone can.

Talk about everything.
kratz00
liflg member
Posts: 1664
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Thu Jul 26, 2007 21:55

Regarding your cd key question see our README.liflg file.

No idea why it crashes but try to place all the files from the archive in the System subdirectory of your UT2004 installation directory

http://liflg.org/files/ut2004_ini_files.tar.bz2

before you start get rid of all the old stuff in ~/.ut2004

rm -rf ~/.ut2004

Please take your time and think over whats the problem with unshield
it think its obvious what the problem.

Scott

Post by Scott » Fri Jul 27, 2007 21:51

I assume you mean copying files from the patch folder in the archive into the installed game's ~/system folder. That was the closest analog to the games sytem folder. There were only 2 files in that folder that matched the ones in the link that you supplied: "build.ini" and "manifest.ini".

I tried running the game with just those two files copied into the system folder of the game, and with the entire contents of the patch folder copied.

Using the ut2004-bin executable in the ~/system folder using either new configuration there was no change in the console output from the first time I tried to run the game from the installer. Using the shell script in the games main directory the console output was different before I even copied any files, but the game never ran. Here is the output from all three configurations using that script to try to start the game.

using shellscript in main dir:
scott@Suse:~/Programs/Games/ut2004> ./ut2004
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.
./ut2004: line 123: 4610 Segmentation fault ./${GAME_BINARY} ${CMD_ARGS} "$@"
scott@Suse:~/Programs/Games/ut2004>



after copyin specific files:

scott@Suse:~/Programs/Games/ut2004> ./ut2004
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.
./ut2004: line 123: 4756 Segmentation fault ./${GAME_BINARY} ${CMD_ARGS} "$@"
scott@Suse:~/Programs/Games/ut2004>

after copying all files:


scott@Suse:~/Programs/Games/ut2004> ./ut2004
Signal: SIGSEGV [segmentation fault]
Aborting.


Crash information will be saved to your logfile.
./ut2004: line 123: 4778 Segmentation fault ./${GAME_BINARY} ${CMD_ARGS} "$@"
scott@Suse:~/Programs/Games/ut2004>


I did remember to insert the keycode into the cdkey file.

kratz00
liflg member
Posts: 1664
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Sun Jul 29, 2007 10:51

Maybe my instructions were unclear
The plan is to copy all files from there archive (ut2004_ini_files.tar.bz2) to the System directory of your UT2004 installation, no idea what you mean with "patch folder".

Did you ever see some information in the logfile or the splash screen of UT2004?

At the moment I have no glue whats wrong, after you replaced the ini files run this (will take some time):


find | xargs md5sum > ut2004.md5sum.log

Send this file to me (see the main page for my email address).

Scott

Post by Scott » Sun Jul 29, 2007 20:55

O.K. Got it. Will do.

Sorry. the way I read it I thought you wanted me to copy the files from a system folder that was in the files in my temporary folder after the installer was through extracting files from itself and the dvd, into the game's system folder. Well there was not system folder in the extracted files. hah The most similar folder by content was something called a patch folder.

The logfile in ~.ut2004 always seems to come up empty and I do get the splash screen. Sorry. It's when the splash disappears that I see the console beneath.

kratz00
liflg member
Posts: 1664
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Sun Jul 29, 2007 22:34

Forget about the temporary directory.

I mean the installation directory, there should be a directory called System and there you have to put all the *.ini files from the archive into.

Scott

Post by Scott » Mon Jul 30, 2007 22:46

Yeah, I got that. I sent you the mail with the md5.

kratz00
liflg member
Posts: 1664
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Mon Jul 30, 2007 23:16

I did sent an answer already :)

Scott

Post by Scott » Tue Jul 31, 2007 6:39

You have a working installer there. As is. There was no need to change the .ini files.

There was no cdkey file in the system folder but after I created one the game popped right up.

I installed Red Orchestra and Frag Ops with loki installers as well and everything seems to work fine.

(Except for the fact that I still see no mods in the community section of 2004, but I had that same problem with the Atari version so I doubt it's a problem with your installer.)

Good work.

kratz00
liflg member
Posts: 1664
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Tue Jul 31, 2007 8:24

Sweet, this was hard work :)

I will add the cdkey thing for the next test installer and I hope we can nail down the problem with the missing mods in the "Community Section".

Scott

Post by Scott » Tue Jul 31, 2007 19:48

I'll bet. You do us all a great service with the hard work you do on these installers in your spare time, and I'm sure I'm not the only one who thinks you deserve a great deal of respect for that and our thanks as well.

That's why I wanted to help in my own small way.

kratz00
liflg member
Posts: 1664
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Wed Aug 01, 2007 0:12

Thank you very much.

- minor changes
- added cdkey support (the installer ask for the cdkey etc.)

http://liflg.org/files/testinstaller5.run

Scott

Post by Scott » Wed Aug 01, 2007 3:50

Yeah, that all worked right.

I don't know if this is normal, so I'll tell you about it. The last couple of installers have been much faster like you said they would be, but I notice that it still takes what seems like a good 3 or 4 minutes to start copying files after it says starting script. After that it goes pretty quickly.

kratz00
liflg member
Posts: 1664
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Wed Aug 01, 2007 8:11

Thats normal, we have to extract the files from the cabinet archives first.

Scott

Post by Scott » Wed Aug 01, 2007 21:57

Hmmm, just occurred to me you might want to stick an .xpm icon file in there for people who want to make a link to the game... There isn't one in there.

kratz00
liflg member
Posts: 1664
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Thu Aug 02, 2007 18:47

Good catch, the file is already part of the installer but currently it's not being installed.

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