Medal of Honor

Need help with one of the installers?
Mike

Medal of Honor

Post by Mike » Tue Nov 16, 2004 18:01

I used the loki installer , http://liflg.org/?what=dl&catid=6&gamei ... german.run
to install to install Medal of Honor: Allierd Assult on my system. The installation seamed to work, but the GL-driver is not workink. I think this ist not a problem of my nvidia-driver, because enemy territory and quake2 are working fine.


I got this output by starting mohaa:

--- Common Initialization ---
Medal of Honor Allied Assault 1.11 linux-i386 Sep 3 2004
----- FS_Startup -----
Current search path:
/home/dirk/.mohaa/main
/home/games/mohaa/main
/home/games/mohaa/main/pak7de.pk3 (102 files)
/home/games/mohaa/main/pak6de.pk3 (624 files)
/home/games/mohaa/main/pak5.pk3 (259 files)
/home/games/mohaa/main/pak4.pk3 (593 files)
/home/games/mohaa/main/pak3.pk3 (669 files)
/home/games/mohaa/main/pak2.pk3 (4584 files)
/home/games/mohaa/main/pak1.pk3 (396 files)
/home/games/mohaa/main/pak0.pk3 (11174 files)

----------------------
18401 files in pk3 files
execing default.cfg
execing menu.cfg
couldn't exec newconfig.cfg
Config: unnamedsoldier.cfg
STUB: wtf in unix/linux_general_extras.c line 95.
STUB: wtf in unix/linux_general_extras.c line 101.
couldn't exec configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
...loading libGL.so: SDL: SDL_GL_LoadLibrary() failed! rc == (-1).
SDL_GetError() reports "Could not load OpenGL library".
failed
...loading libMesaVoodooGL.so.3.1: SDL: SDL_GL_LoadLibrary() failed! rc == (-1).
SDL_GetError() reports "Could not load OpenGL library".
failed
ASSERT: [qcommon/common.c:406] GLimp_Init() - could not load OpenGL subsystem
(fyi)
----- CL_Shutdown -----
-----------------------
Error: GLimp_Init() - could not load OpenGL subsystem


And from et (working with my GL-driver):

ET 2.56 linux-i386 Sep 10 2003
----- FS_Startup -----
Current search path:
/home/dirk/.etwolf/etmain/world.pk3 (2 files)
/home/dirk/.etwolf/etmain/world.f02debe0.pk3 (2 files)
/home/dirk/.etwolf/etmain/wolfmap.pk3 (2 files)
/home/dirk/.etwolf/etmain/tc_base.pk3 (63 files)
/home/dirk/.etwolf/etmain/TCG6Map.pk3 (2 files)
/home/dirk/.etwolf/etmain/stalin12.pk3 (348 files)
/home/dirk/.etwolf/etmain/sk_mapcycle2.pk3 (2 files)
/home/dirk/.etwolf/etmain/sk_mapcycle.pk3 (3 files)
/home/dirk/.etwolf/etmain/SG_1945_final([bk-cz]BugFix).pk3 (216 files)
/home/dirk/.etwolf/etmain/secret_bay_et.pk3 (116 files)
/home/dirk/.etwolf/etmain/ror10.pk3 (1 files)
/home/dirk/.etwolf/etmain/pakklacampaign1.pk3 (4 files)
/home/dirk/.etwolf/etmain/pakklacampaign1.e339ab18.pk3 (4 files)
/home/dirk/.etwolf/etmain/pak6678.pk3 (2 files)
/home/dirk/.etwolf/etmain/pak6678.980ab357.pk3 (2 files)
/home/dirk/.etwolf/etmain/pak6212.pk3 (2 files)
/home/dirk/.etwolf/etmain/old4.pk3 (2 files)
/home/dirk/.etwolf/etmain/old4-1.pk3 (2 files)
/home/dirk/.etwolf/etmain/mp_tram.pk3 (83 files)
/home/dirk/.etwolf/etmain/mp_sub_rc1.pk3 (155 files)
/home/dirk/.etwolf/etmain/mp_sillyctf.pk3 (38 files)
/home/dirk/.etwolf/etmain/mp_assault_rc1.pk3 (177 files)
/home/dirk/.etwolf/etmain/kickforfree.pk3 (4 files)
/home/dirk/.etwolf/etmain/hirntot.pk3 (6 files)
/home/dirk/.etwolf/etmain/fun_beach_final.pk3 (72 files)
/home/dirk/.etwolf/etmain/Frostbite.pk3 (99 files)
/home/dirk/.etwolf/etmain/et_village.pk3 (58 files)
/home/dirk/.etwolf/etmain/et_tundra_beta4a.pk3 (27 files)
/home/dirk/.etwolf/etmain/et_ice.pk3 (61 files)
/home/dirk/.etwolf/etmain/et_beach.pk3 (177 files)
/home/dirk/.etwolf/etmain/etmapcycle.pk3 (1 files)
/home/dirk/.etwolf/etmain/etmapcycle.6c5efa50.pk3 (3 files)
/home/dirk/.etwolf/etmain/etmapcycle.592a88b7.pk3 (2 files)
/home/dirk/.etwolf/etmain/etmapcycle.24bce277.pk3 (2 files)
/home/dirk/.etwolf/etmain/cz007_public.pk3 (2 files)
/home/dirk/.etwolf/etmain/cz007_pub.pk3 (2 files)
/home/dirk/.etwolf/etmain/berserk_beta2.pk3 (60 files)
/home/dirk/.etwolf/etmain/5map.pk3 (2 files)
/home/dirk/.etwolf/etmain/1234_a1.pk3 (6 files)
/home/dirk/.etwolf/etmain
/usr/local/games/enemy-territory/etmain/zXz_--MN--MSoundsUpdt.pk3 (39 files)
/usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)
/usr/local/games/enemy-territory/etmain/pak000_bmc-gameresources.pk3 (218 files)
/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)
/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (4 files)
/usr/local/games/enemy-territory/etmain/etpro-3_1_0.pk3 (89 files)
/usr/local/games/enemy-territory/etmain

----------------------
5897 files in pk3 files
execing default.cfg
couldn't exec language.cfg
execing profiles/Mike/etconfig.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 4: 800 600
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 800x600
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_NV_fog_distance
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
GL_VERSION: 1.5.1 NVIDIA 61.11
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x480ef000 dma buffer
No background file.
----------------------
Sound memory manager started
Sys_LoadDll(/home/dirk/.etwolf/etmain/ui.mp.i386.so)...
Sys_LoadDll(/home/dirk/.etwolf/etmain/ui.mp.i386.so) failed:
"/home/dirk/.etwolf/etmain/ui.mp.i386.so: cannot open shared object file: No such file or directory"
Sys_LoadDll(/usr/local/games/enemy-territory/etmain/ui.mp.i386.so)... ok
Sys_LoadDll(ui) found **vmMain** at 0x4994dbfc
Sys_LoadDll(ui) succeeded!
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: localhost.localdomain
Alias: localhost
Alias: Athlon
IP: 127.0.0.1
Started tty console (use +set ttycon 0 to disable)
^5PunkBuster Client: PunkBuster Client (v1.110 | A0) Enabled
^5PunkBuster Client: Game Version [ET 2.56 linux-i386 Sep 10 2003]
^5PunkBuster Client: Not Connected to a Server
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 192.246.40.60:27951
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Shutdown tty console

Could anybody help me?

Mike

kratz00
liflg member
Posts: 1658
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Tue Nov 16, 2004 18:39

try to start like this:

LD_PRELOAD=/usr/lib/libGL.so.1 mohaa

Mike

Post by Mike » Tue Nov 16, 2004 19:56

No, same output as before.

kratz00
liflg member
Posts: 1658
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Tue Nov 16, 2004 23:15

the problem is obviously mohaa client related

perhaps you could try the latest nvidia driver (1.0-6629)?

Mike

Post by Mike » Wed Nov 17, 2004 22:19

Yes, nvidia-driver 1.0-6111 did it, and a lot better than my win98 system!

kratz00
liflg member
Posts: 1658
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Wed Nov 17, 2004 22:34

is the problem solved now?

do you use gentoo?

Mike

Post by Mike » Thu Nov 18, 2004 2:39

Yes, but what is gento?

kratz00
liflg member
Posts: 1658
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Thu Nov 18, 2004 2:47

what exactly did you do to solve the problem?

gentoo is a linux distribution http://www.gentoo.org/

Mike

Solution (Installing latest NVIDIA drivers on Debian Sarge)

Post by Mike » Thu Nov 18, 2004 18:34

I'm using Debian Linux 3.1 (Sarge)

This is what I've done:

Remove nvidia-glx package bevore installing nvidia-drivers.
apt-get remove --Purge nvidia-glx

Stop the X-Server and unload the old nvidi-kernel module if loadet.
kilall kdm (or xdm, gdm ...)
rmmod nvidia

Insatall nvidia-kernel,
apt-get install nvidia-kernel
and unpack them with:
cd /usr/src
tar -xvvjf nvidia-kernel-source.tar.gz

I got the latest nvidi-drivers from www.nvidia.com/linux, version IA32, because I have an AMD Athlon prozessor.

I installed them with:
sh NVIDIA-Linux-x86-1.0-6629-pkg1.run --kernel-source-path=/usr/src/kernel-source-2.6.8/ --kernel-install-path=/lib/modules/2.6.8-1-386/kernel/drivers/video/

The Kernel-sources from the running kernel with appropriate .config file
must be installed in the directory after --kernel-source-path=
apt-get install kernel-source-2.6.8
cd /usr/src
tar -xvvjf kernel-source-2.6.8.tar.bz2
cp /boot/config-2.6.8-1-386 /usr/src/kernel-source-2.6.8/.config

The kernel-install-path has to be given, because NVIDIA-Linux-x86-1.0-6629-pkg1.run seems to have a bug. This path is different if you have installed an other kernel-Image, e.g. kernel-image-2.6.8-1-686.

Run the XFree configuration tool.
dpkg-reconfigure xserver-xfree86.
X-Server-driver: nvidia
X-Server-modules: remove GLcore and dri, activate glx

If the nvidia kernel module is not loaded (check with lsmod), load it with modprobe nvidia.

After the next restart of the X-Server the NVIDIA-drivers should be loadet.
kdm (or xdm, gdm ...)[/code]

Mike

Output from mohaa after fixing the Problem

Post by Mike » Thu Nov 18, 2004 18:37

dirk@Athlon:~$ mohaa
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 linux-i386 Sep 3 2004
----- FS_Startup -----
Current search path:
/home/dirk/.mohaa/main
/home/games/mohaa/main
/home/games/mohaa/main/pak7de.pk3 (102 files)
/home/games/mohaa/main/pak6de.pk3 (624 files)
/home/games/mohaa/main/pak5.pk3 (259 files)
/home/games/mohaa/main/pak4.pk3 (593 files)
/home/games/mohaa/main/pak3.pk3 (669 files)
/home/games/mohaa/main/pak2.pk3 (4584 files)
/home/games/mohaa/main/pak1.pk3 (396 files)
/home/games/mohaa/main/pak0.pk3 (11174 files)

----------------------
18401 files in pk3 files
execing default.cfg
execing menu.cfg
couldn't exec newconfig.cfg
Config: unnamedsoldier.cfg
STUB: wtf in unix/linux_general_extras.c line 95.
STUB: wtf in unix/linux_general_extras.c line 101.
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
...loading libGL.so: Initializing SDL OpenGL display
...setting mode 8: 1280 1024
Attempting 4/4/4 Color bits, 24 depth, 0 stencil display...
SDL_SetVideoMode() failed!
SDL_GetError() reports [Couldn't find matching GLX visual] ...
Attempting 4/4/4 Color bits, 24 depth, 0 stencil display...
SDL_SetVideoMode() failed!
SDL_GetError() reports [Couldn't find matching GLX visual] ...
Attempting 4/4/4 Color bits, 16 depth, 0 stencil display...
STUB: missing hardware detection in unix/linux_glimp_sdl.c line 985.
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
GL_VERSION: 1.5.2 NVIDIA 66.29
GL_EXTENSIONS: [...omitted...]
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: gl_linear_mipmap_linear
picmip: 0
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 0 clocks
glDrawPixels w/ RGB: 0 clocks
glTexSubImage2D w/ BGR: 0 clocks
glTexSubImage2D w/ RGB: 0 clocks
DrawBackground: using glDrawPixels with BGR data
-------------------------------
Opening IP socket: localhost:12203
Hostname: localhost.localdomain
Alias: localhost
Alias: Athlon
IP: 127.0.0.1
------- Sound Initialization (full) -------
OpenAL: Opening device {default}...
OpenAL: Device opened successfully.
OpenAL: Creating AL context...
OpenAL: Context created successfully.
AL_VENDOR: J. Valenzuela
AL_VERSION: 0.0.7
AL_RENDERER: Software
AL_EXTENSIONS: AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel
AL extension: Looking up required symbol "alutLoadMP3_LOKI"......found.
AL extension: Looking up symbol "alReverbScale_LOKI"......found.
AL extension: Looking up symbol "alReverbDelay_LOKI"......found.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
----- Sound Info -----
device - {default}
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 81 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 2744 ms
--- Common Initialization Complete --- 3980 ms
--- Localization: I see 0 localization files
--- Localization: reading file global/localization.txt
Loading Localization File global/localization.txt
Loaded 1128 localization entries
------- Sound Initialization (full) -------
Cmd_AddCommand: play already defined
Cmd_AddCommand: soundlist already defined
Cmd_AddCommand: soundinfo already defined
Cmd_AddCommand: sounddump already defined
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
----- Sound Info -----
device - {default}
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 2 ms
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
STUB: sample_offset in client/snd_openal_new.cpp line 3867.
FIXME: Allow reverb toggle at runtime in OpenAL code.
----- CL_Shutdown -----
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
OpenAL: Destroying channels...
OpenAL: Channels destroyed successfully.
OpenAL: Destroying context...
OpenAL: Context destroyed successfully.
OpenAL: Closing device...
OpenAL: Device closed successfully.
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
-----------------------

kratz00
liflg member
Posts: 1658
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Thu Nov 18, 2004 18:47

all fine now good to know :)

MoRZiLLo

my game

Post by MoRZiLLo » Sun Dec 05, 2004 18:03

I Have a question.
My game play's multiplayer more accuratethan a windows version but the single player doesn't run.
Try the installer beta1, beta2, and finally beta3(english) and all run the menu.
but the single game player can't pass the first screen(LOADING).
Sorry :)

kratz00
liflg member
Posts: 1658
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Sun Dec 05, 2004 20:23

first
better open a new thread next time
second what version of mohaa do you own?
show me a list(ls) of your eReg directory (cd1)

what installer did you use?
any errormessages during installation?

you only see a LOADING screen nothing more?

MoRZiLLo

my game

Post by MoRZiLLo » Mon Dec 06, 2004 4:10

sorry, the game starts the options can be change ,audio...multiplayer..and new game
When pick up the new game , only basic training is available.
Pick too in basi training and the game load a screen with soldiers and a red/bar behind.
when the red/bar is only 2 or 3advance progress , the game exit with no error in console. sorry for paste :
[morzillo@eu100-134-97 morzillo]$ mohaa
--- Common Initialization ---
Medal of Honor Allied Assault 1.11 linux-i386 Sep 3 2004
----- FS_Startup -----
Current search path:
/home/morzillo/.mohaa/main
/usr/local/games/mohaa/main
/usr/local/games/mohaa/main/pak6.pk3 (104 files)
/usr/local/games/mohaa/main/pak5.pk3 (259 files)
/usr/local/games/mohaa/main/pak4.pk3 (593 files)
/usr/local/games/mohaa/main/pak3.pk3 (669 files)
/usr/local/games/mohaa/main/pak2.pk3 (4722 files)
/usr/local/games/mohaa/main/pak1.pk3 (772 files)
/usr/local/games/mohaa/main/pak0.pk3 (11175 files)

----------------------
18294 files in pk3 files
execing default.cfg
execing menu.cfg
couldn't exec newconfig.cfg
Config: unnamedsoldier.cfg
STUB: wtf in unix/linux_general_extras.c line 95.
STUB: wtf in unix/linux_general_extras.c line 101.
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
...loading libGL.so: Initializing SDL OpenGL display
...setting mode 3: 640 480
Attempting 4/4/4 Color bits, 24 depth, 0 stencil display...
Xlib: extension "XiG-SUNDRY-NONSTANDARD" missing on display ":0.0".
STUB: missing hardware detection in unix/linux_glimp_sdl.c line 985.
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9800 Pro Generic
GL_VERSION: 1.3.4641 (X4.3.0-3.14.6)
GL_EXTENSIONS: [...omitted...]
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 0 clocks
glDrawPixels w/ RGB: 0 clocks
glTexSubImage2D w/ BGR: 0 clocks
glTexSubImage2D w/ RGB: 0 clocks
DrawBackground: using glDrawPixels with BGR data
-------------------------------
Opening IP socket: localhost:12203
Hostname: xxxxx-134xxx.cxxxes.exxxxxxl.es (sorry edit this) :)
Alias: localhost
IP: 127.0.0.1
------- Sound Initialization (full) -------
OpenAL: Opening device {default}...
OpenAL: Device opened successfully.
OpenAL: Creating AL context...
OpenAL: Context created successfully.
AL_VENDOR: J. Valenzuela
AL_VERSION: 0.0.7
AL_RENDERER: Software
AL_EXTENSIONS: AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel
AL extension: Looking up required symbol "alutLoadMP3_LOKI"......found.
AL extension: Looking up symbol "alReverbScale_LOKI"......found.
AL extension: Looking up symbol "alReverbDelay_LOKI"......found.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
----- Sound Info -----
device - {default}
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 18 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 1269 ms
--- Common Initialization Complete --- 2170 ms
--- Localization: I see 0 localization files
--- Localization: reading file global/localization.txt
Loading Localization File global/localization.txt
Loaded 1242 localization entries
------- Sound Initialization (full) -------
Cmd_AddCommand: play already defined
Cmd_AddCommand: soundlist already defined
Cmd_AddCommand: soundinfo already defined
Cmd_AddCommand: sounddump already defined
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
----- Sound Info -----
device - {default}
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 0 ms
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
STUB: sample_offset in client/snd_openal_new.cpp line 3867.
FIXME: Allow reverb toggle at runtime in OpenAL code.
------ Server Initialization ------
Server: training
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
------ Unloading fgame.so ------
------- Attempting to load ./fgame.so -------
----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
OpenAL: Destroying channels...
OpenAL: Channels destroyed successfully.
OpenAL: Destroying context...
OpenAL: Context destroyed successfully.
OpenAL: Closing device...
OpenAL: Device closed successfully.
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
-----------------------
And that's it ...Aparently runs very well only for crap miles sound
BTW: the installer is from your page : mohaa_1.11beta3-english.us.run and the game is the english us buy export (in spain now have retail but some time ago not)

kratz00
liflg member
Posts: 1658
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Mon Dec 06, 2004 11:06

i asked some things which aren't answered until now
show me a list(ls) of your eReg directory (cd1)
any errormessages during installation?

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