Medal of Honor

Need help with one of the installers?
MoRZiLLo

my game

Post by MoRZiLLo » Wed Dec 08, 2004 0:29

Sorry again. I have an accident car recently and all the time from hospital
to factory to the mechanic etc...uff try to sleep some hours :)

This is the eReG directory of my cd 1 (imported)

en-us_eahelp.GID
en-us_eahelp.hlp
go_EZ.exe
Medal of Honor Allied Assault_Code.exe
Medal of Honor Allied Assault_eReg.exe
Medal of Honor Allied Assault_EZ.exe
Medal of Honor Allied Assault_uninst.exe
Readme.txt

BTW. And no! Install perfectly and play multiplayer at decent framerate (almost 80fps at 1024x768x32), only my 1mb cable in spain to the computers of U.S.A. , have to change res to 800x600x16.
This is all? thank's in advance :)
(try to study some english in my free-time hehe )

kratz00
liflg member
Posts: 1664
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Wed Dec 08, 2004 2:21

you need the english us installer

but i don't see the problem why sp isn't loading

1g0R

Post by 1g0R » Tue Mar 01, 2005 23:16

Hi,

Im from Hungary.I tried Mohaa linux client beta 3, but no success.
When try to load first mission, on the loading screen, the game exit.

Im use FC3 Linux,on 2.6.10-ac12 kernel, atix800xt with fglrx driver.
Another game running very well.ut2k4, or Cod with wine.

Thank the help.
Best REgards: 1g0R

kratz00
liflg member
Posts: 1664
Joined: Fri Oct 22, 2004 16:23

Post by kratz00 » Tue Mar 01, 2005 23:57

what to you expect from us :?:

any errors?

saknopper

Post by saknopper » Sat Apr 16, 2005 18:11

The same for me, the game just shuts down whether I'm playing single player or multi player.

Output:

Code: Select all

--- Common Initialization ---
Medal of Honor Allied Assault 1.11 linux-i386 Sep  3 2004
----- FS_Startup -----
Current search path:
/home/sander/.mohaa/main
/home/sander/mohaa/main
/home/sander/mohaa/main/pak6.pk3 (104 files)
/home/sander/mohaa/main/pak5.pk3 (259 files)
/home/sander/mohaa/main/pak4.pk3 (593 files)
/home/sander/mohaa/main/pak3.pk3 (669 files)
/home/sander/mohaa/main/pak2.pk3 (4722 files)
/home/sander/mohaa/main/pak1.pk3 (772 files)
/home/sander/mohaa/main/pak0.pk3 (11175 files)

----------------------
18294 files in pk3 files
execing default.cfg
execing menu.cfg
couldn't exec newconfig.cfg
Config: unnamedsoldier.cfg
STUB: wtf in unix/linux_general_extras.c line 95.
STUB: wtf in unix/linux_general_extras.c line 101.
execing configs/unnamedsoldier.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
You are now setup for easy mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
...loading libGL.so: Initializing SDL OpenGL display
...setting mode 8: 1280 1024
Attempting 4/4/4 Color bits, 24 depth, 0 stencil display...
STUB: missing hardware detection in unix/linux_glimp_sdl.c line 985.
Initializing OpenGL extensions
...using GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: RADEON 9000 DDR Generic
GL_VERSION: 1.3.5010 (X4.3.0-8.12.10)
GL_EXTENSIONS: [...omitted...]
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 6

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(0-bits)
MODE: 8, 1280 x 1024 fullscreen hz:N/A
GAMMA: software w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: gl_linear_mipmap_linear
picmip: 1
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: enabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 0 clocks
glDrawPixels w/ RGB: 0 clocks
glTexSubImage2D w/ BGR: 0 clocks
glTexSubImage2D w/ RGB: 0 clocks
DrawBackground: using glDrawPixels with BGR data
-------------------------------
Opening IP socket: localhost:12203
Hostname: sander.knopper.tk
Alias: sander
IP: 192.168.0.4
------- Sound Initialization (full) -------
OpenAL: Opening device {default}...
OpenAL: Device opened successfully.
OpenAL: Creating AL context...
OpenAL: Context created successfully.
AL_VENDOR: J. Valenzuela
AL_VERSION: 0.0.7
AL_RENDERER: Software
AL_EXTENSIONS: AL_LOKI_quadriphonic AL_LOKI_play_position AL_LOKI_WAVE_format AL_LOKI_IMA_ADPCM_format AL_LOKI_buffer_data_callback ALC_LOKI_audio_channel
AL extension: Looking up required symbol "alutLoadMP3_LOKI"......found.
AL extension: Looking up symbol "alReverbScale_LOKI"......found.
AL extension: Looking up symbol "alReverbDelay_LOKI"......found.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
----- Sound Info -----
device - {default}
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 5 ms
Setting up Shaders
Loading inventory...
----- Client Initialization Complete ----- 509 ms
--- Common Initialization Complete --- 1078 ms
--- Localization: I see 0 localization files
--- Localization: reading file global/localization.txt
Loading Localization File global/localization.txt
Loaded 1242 localization entries
------- Sound Initialization (full) -------
Cmd_AddCommand: play already defined
Cmd_AddCommand: soundlist already defined
Cmd_AddCommand: soundinfo already defined
Cmd_AddCommand: sounddump already defined
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
----- Sound Info -----
device - {default}
reverb - OFF
samplebits - 16
speed - 11025
----------------------
------- Sound Initialization Complete ------- 1 ms
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
STUB: sample_offset in client/snd_openal_new.cpp line 3867.
FIXME: Allow reverb toggle at runtime in OpenAL code.
------ Server Initialization ------
Server: training
Called FadeSound with: 0.000000
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
UI_DrawConnect called
------ Unloading fgame.so ------
------- Attempting to load ./fgame.so -------
----- CL_Shutdown -----
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
------- S_StopAllSounds Complete-------
------- Sound Shutdown (full) -------
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
STUB: sample_ms_offset in client/snd_openal_new.cpp line 3824.
OpenAL: Destroying channels...
OpenAL: Channels destroyed successfully.
OpenAL: Destroying context...
OpenAL: Context destroyed successfully.
OpenAL: Closing device...
OpenAL: Device closed successfully.
------- Sound Shutdown Complete -------
RE_Shutdown( 1 )
-----------------------
Just ask for more info if you need it!

Thanks in advance...

shence

Post by shence » Mon Oct 17, 2005 15:16

i think its a problem about openAL and the audiocard AC 97...i tried to recompile the library but the game crash all time it use reverb

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