I am running a fresh install of Ubuntu 5.10 (linux 2.6.12-9-686) on a 2.2Ghz (3200+) AMD Athlon XP, 1GB DDR RAM, Sound Blaster Audigy2 ZS Platinum Pro, GeForce FX 5700LE, NVIDIA driver 1.0-7667 installed and fully operational (Desktop 1280x1024 @ 85Hz).
The following is a copy of my terminal while installing UT with my comments bracketed by ###. I used all the default settings including standard textures, menu entries (which didn't work, btw, unless I don't know where to look), and it was to install to '/home/shrike/ut' with links in '/home/shrike' (again, by default).
Code: Select all
shrike@the-decline:~/My Downloads$ sh unreal.tournament_436-multilanguage.run Verifying archive integrity... All good. Uncompressing Unreal Tournament 436-multilanguage Installer................................................................................... ###Following line comes up when the GUI opens### Gdk-WARNING **: locale not supported by C library ###Following line comes up immediately after I select "Install Now"### loki_setup: Can't create /home/shrike/ut: File exists ###Following two lines come up once files are finished copying and the GUI reports "Installation Complete" but before selecting anything like "Exit"### ERROR: No matching delta for /home/shrike/ut/System/Editor.u nix shrike@the-decline:~/My Downloads$ ut ###Following line: ???### bash: ut: command not found shrike@the-decline:~/My Downloads$ cd .. shrike@the-decline:~$ ls ###Following line: ut here is the install folder. no link was made?### Desktop My Downloads ucc ut shrike@the-decline:~$ ut bash: ut: command not found shrike@the-decline:~$ cd ut shrike@the-decline:~/ut$ ls Help Maps NetGamesUSA.com README.Loki System ucc ut Web Logs Music README Sounds Textures uninstall ut.xpm shrike@the-decline:~/ut$ ut bash: ut: command not found shrike@the-decline:~/ut$ sh ut Signal: SIGSEGV [segmentation fault] Aborting. ###Following line: Aha?### ut: line 75: 13241 Segmentation fault ./$GAME_BINARY "$CMD_ARGS" "$@" shrike@the-decline:~/ut$
Also, I'm not sure why it bound to SDLDrv.so. My UnrealTournament.ini has 'OpenGLDrv.OpenGLRenderDevice' set for 'GameRenderDevice', 'WindowedRenderDevice', and 'RenderDevice'. Or did that have to do with the 'ViewportManager' entry which is set to SDLDrv.SDLClient?Log: Log file open, Thu Oct 27 20:40:31 2005
Init: Name subsystem initialized
Init: Version: 436
Init: Compiled: Oct 30 2000 11:53:24
Init: Command line:
Init: Base directory:
Init: Character set: ANSI
Log: Bound to Engine.so
Log: Bound to Core.so
Init: Object subsystem initialized
Init: CPU Speed=2201.744797 MHz
Init: Unreal engine initialized
Log: Bound to SDLDrv.so
Init: Joystick  : Logitech Inc. WingMan RumblePad
Init: Joystick has 9 buttons
Init: Joystick has 7 axes
Init: SDLClient initialized.
Log: Bound to Render.so
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.so
Log: Case-insensitive search: Botpack -> ..\System\BotPack.u
Log: Bound to IpDrv.so
Log: Game class is 'DeathMatchPlus'
Uninitialized: Name subsystem shut down
Uninitialized: Allocation checking disabled
Uninitialized: Log file closed, Thu Oct 27 20:40:36 2005
I hope the length of this post is considered good detail rather than annoying clutter. Thanks so much for your continued effort to bring great games to linux guys. I'm so ready to abandon Windows for good!