Kingpin on 64 bit (solved)

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dekropisvol
Posts: 14
Joined: Sun Oct 31, 2004 11:06

Kingpin on 64 bit (solved)

Postby dekropisvol » Sun Dec 27, 2009 18:31

Hi,

I have installed kingpin again on my 64 bit machine, it stops with:

Received signal 11, exiting...

I have symlinked /usr/lib/libGL.so to the kingpin dir and putted +set gl_mode 6 into kingpin.sh

All with no result.


Here is the whole screendump:

kingpin
KPHack 0.0.5: DGA mouse enabled; FullScreen enabled.
Added packfile ./main/pak0.pak (456 files)
execing default.cfg
couldn't exec config.cfg
couldn't exec linux.cfg
Console initialized.

------- sound initialization -------
sound sampling rate: 11025
------------------------------------
------- Loading ref_glx.so -------
ref_gl version: GL 0.01
R_SetMode() - CDS not allowed with this driver
Initializing OpenGL display
...setting mode 6: 1600 1200
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GTS 250/PCI/SSE2
GL_VERSION: 3.2.0 NVIDIA 190.42
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
Received signal 11, exiting...
Last edited by dekropisvol on Sun Dec 27, 2009 23:10, edited 1 time in total.

rettichschnidi
liflg member
Posts: 218
Joined: Mon Mar 27, 2006 2:07
Location: CH

Postby rettichschnidi » Sun Dec 27, 2009 21:23

Try /usr/lib32/libGL.so since /usr/lib/libGL.so is a 64bit binary.

dekropisvol
Posts: 14
Joined: Sun Oct 31, 2004 11:06

Postby dekropisvol » Sun Dec 27, 2009 21:44

Hi,

Thank you for your response, on my system is:

64 bit GL: /usr/lib64/libGL.so
32 bit GL: /usr/lib/libGL.so

So i have to use /usr/lib/libGL.so for 32 bit.

I had this error also with SOF, it uses standard the 64 bit GL, i had to modify the script.

Can LokiI_Compat maybe help......

dekropisvol
Posts: 14
Joined: Sun Oct 31, 2004 11:06

Solved.....

Postby dekropisvol » Sun Dec 27, 2009 23:09

Kingpin is now running on a 64 bit machine.

I have copied libGL.so, libGL.so.1 and libGL.so.1.2 from Loki_Compat to the kingpin dir.

The solution was to use libGL.so.1 in the commandline to start kingpin.

Modified sof start script to kingpin.sh:

#!/bin/sh

# Look, it's a hacky little version number so that makeupgrade.sh
# doesn't barf: v1.06a.

# Function to find the real directory a program resides in.
# Feb. 17, 2000 - Sam Lantinga, Loki Entertainment Software
FindPath()
{
fullpath="`echo $1 | grep /`"
if [ "$fullpath" = "" ]; then
oIFS="$IFS"
IFS=:
for path in $PATH
do if [ -x "$path/$1" ]; then
if [ "$path" = "" ]; then
path="."
fi
fullpath="$path/$1"
break
fi
done
IFS="$oIFS"
fi
if [ "$fullpath" = "" ]; then
fullpath="$1"
fi
# Is the awk/ls magic portable?
if [ -L "$fullpath" ]; then
fullpath="`ls -l "$fullpath" | awk '{print $11}'`"
fi
dirname $fullpath
}

if [ "${KINGPIN_DATA_PATH}" = "" ]; then
KINGPIN_DATA_PATH=`FindPath $0`
fi

# crap in the game like "./ref_gl.so", etc.
LD_LIBRARY_PATH=${KINGPIN_DATA_PATH}:${LD_LIBRARY_PATH}:.

export KINGPIN_DATA_PATH
export LD_LIBRARY_PATH
export KPHACK_DGAMOUSE=1 KPHACK_FULLSCREEN=1 KPHACK_WHEEL=1
export LD_PRELOAD="${KINGPIN_DATA_PATH}/kphack.so:$LD_PRELOAD"

if [ -x "${KINGPIN_DATA_PATH}/kingpin.x86" ]; then
exec ${KINGPIN_DATA_PATH}/kingpin.x86 +set vid_ref glx +set gl_driver libGL.so.1 "$@"
fi

echo "Couldn't run Kingpin Life of Crime (kingpin.x86). Is KINGPIN_DATA_PATH set?"
exit 1

Also made a script for KDE or Gnome to check if the CD is mounted:

#!/bin/bash

if
ls /media/cdrom/kingpin.exe
then
cd /usr/local/games/kingpin
/usr/local/games/kingpin/kingpin.sh
else
kdialog --error "Place Kingpin CD and mount it !!!!!!" #kde
#zenity --error --text "Place Kingpin CD and mount it !!!!!!" #gnome
fi
exit


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