Kingpin Strange Squares
Kingpin Strange Squares
Well, kingpin is running on my machine pretty well now. The only problem that I can see is some of the models have a strange square between their legs (no I'm not making humor.)
The first one that is noticeable is the guy that walks up to the Kingpin in the intro and says "a little better than average".
Is anyone else experiencing this problem?
The first one that is noticeable is the guy that walks up to the Kingpin in the intro and says "a little better than average".
Is anyone else experiencing this problem?
-
- liflg member
- Posts: 1654
- Joined: Fri Oct 22, 2004 16:23
Yep, it's a weird problem. I had a similar problem with UT2004 this week. Some weapons and explosions had gridlines instead of their proper skins. That did turn out to be a driver problem.
I rolled back from nvidia-glx-new back to nvidia-glx and it solved the problem after rebooting. I was hoping that it would fix the Kingpin issue as well but no such luck.
So, I agree with you. I believe that it's some sort of driver issue.
I rolled back from nvidia-glx-new back to nvidia-glx and it solved the problem after rebooting. I was hoping that it would fix the Kingpin issue as well but no such luck.
So, I agree with you. I believe that it's some sort of driver issue.
-
- Posts: 14
- Joined: Wed Apr 05, 2006 15:41
Not perfect workaround .
Mayby this game can be run in software mode ?
Q2 engine games have that option.
This would survey the opengl driver bug.
Q2 engine games have that option.
This would survey the opengl driver bug.
-
- liflg member
- Posts: 1654
- Joined: Fri Oct 22, 2004 16:23
-
- Posts: 14
- Joined: Wed Apr 05, 2006 15:41
Solution
I have installed game on my intel x3100 notebook with 2.3.0 driver and squares bud were there too. So its not a Nvidia driver bug.
Then i take the orginal release and run ccase script from it. In return I get info:
models/actors/runt/L_pstl.mdx -> models/actors/runt/l_pstl.mdx
models/actors/runt/R_pstl.mdx -> models/actors/runt/r_pstl.mdx
models/actors/thug/L_pstl.mdx -> models/actors/thug/l_pstl.mdx
models/actors/thug/R_pstl.mdx -> models/actors/thug/r_pstl.mdx
After this file name change squares bug disappear and game run fine with correct rendering.
Then i take the orginal release and run ccase script from it. In return I get info:
models/actors/runt/L_pstl.mdx -> models/actors/runt/l_pstl.mdx
models/actors/runt/R_pstl.mdx -> models/actors/runt/r_pstl.mdx
models/actors/thug/L_pstl.mdx -> models/actors/thug/l_pstl.mdx
models/actors/thug/R_pstl.mdx -> models/actors/thug/r_pstl.mdx
After this file name change squares bug disappear and game run fine with correct rendering.
-
- liflg member
- Posts: 218
- Joined: Mon Mar 27, 2006 2:07
- Location: CH
-
- liflg member
- Posts: 1654
- Joined: Fri Oct 22, 2004 16:23
Hi Reve you are right, I have renamed those files and now the glitch is gone.
Our installer changes those files on purpose to get rid of those warnings:
Strange this had worked in former times, I did not notice this glitch then.
But I think it's better to stick to those warnings instead of bad graphics.
Thanks!
Our installer changes those files on purpose to get rid of those warnings:
Code: Select all
MDX_GetObjectBounds: Unable to find MDX file "models/actors/runt/R_pstl.mdx"
Using simple collision detection.
MDX_GetObjectBounds: Unable to find MDX file "models/actors/runt/L_pstl.mdx"
Using simple collision detection.
MDX_GetObjectBounds: Unable to find MDX file "models/actors/runt/R_pstl.mdx"
Using simple collision detection.
MDX_GetObjectBounds: Unable to find MDX file "models/actors/runt/L_pstl.mdx"
Using simple collision detection.
MDX_GetObjectBounds: Unable to find MDX file "models/actors/thug/R_pstl.mdx"
Using simple collision detection.
MDX_GetObjectBounds: Unable to find MDX file "models/actors/thug/L_pstl.mdx"
Using simple collision detection.
But I think it's better to stick to those warnings instead of bad graphics.
Thanks!
-
- liflg member
- Posts: 1654
- Joined: Fri Oct 22, 2004 16:23
Reve please try:
http://liflg.org/files/kingpin_1.20-english-2.run
http://liflg.org/files/kingpin_1.20-eng ... run.sha256
Please report back, thank you.
http://liflg.org/files/kingpin_1.20-english-2.run
http://liflg.org/files/kingpin_1.20-eng ... run.sha256
Please report back, thank you.
-
- Posts: 14
- Joined: Wed Apr 05, 2006 15:41
Test Result
OK. Installer works perfect witch this new GTK2 interface on my fresh fedora 10 instalation. Great work.
But i have segmentation fault when i was trying to change in game resolution. There are two ways to workaroud this:
1. Use mode setting command as described in one of forum topics.
2. Make a symlink form libGL.so.XX to main game directory as libGL.so
I think this info shall by placed in the REDAME file to help users.
After this game work great with on graphic errors.
But i have segmentation fault when i was trying to change in game resolution. There are two ways to workaroud this:
1. Use mode setting command as described in one of forum topics.
2. Make a symlink form libGL.so.XX to main game directory as libGL.so
I think this info shall by placed in the REDAME file to help users.
After this game work great with on graphic errors.